Today marks 25 years since Ogre Battle 64: Person of Lordly Caliber was released for the Nintendo 64 in North America. Thanks for the memories.
News and Updates
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Happy 25th Birthday to Ogre Battle 64
View Update: Happy 25th Birthday to Ogre Battle 64 -
New Guide: Starting Army Items and Stats
View Update: New Guide: Starting Army Items and StatsWhile working on some of the new design elements, I began considering how to improve the Starting Army Calculator. I realized that the answers also effected the items granted at the beginning of the game, but no one seems to have documented that information – so I did.
The new guide includes all of the possible starting inventory combinations, and I included the previously documented bonus stats on the page as well.
Some other minor design changes have made their way to the site, but a lot of what you see right now is still temporary. I am making good progress on preparing bigger changes, but I am very wary of breaking the website. So, I expect the transition to take a while and require some manual editing of each mission page.
Changelog:
- Page titles now use a different font.
- New guide: Starting Army Bonus Items and Stats
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Beginning the transition to a new website design
View Update: Beginning the transition to a new website designIt’s still hard to believe this website has been online for more than five years. I started the website as a way to teach myself some new coding skills, but it’s become a resource more than 1,000 people visit every month. Thank you so much for your continued support!
For the last few months, I have been thinking about the future of the website. There’s still a lot of work to do to finish the maps and stat charts, and I have dreams of building a sortable and searchable item database. But I have decided the next big updates will be some design changes.
The current design was never really meant to be permanent. It is a slightly modified version of a design I made for another website I manage (which I gave a dramatic quirky redesign earlier this year).. Many of you already know that the design elements are taken from the Ogre Battle 64 instruction manual. You all seem to like it, so I have not prioritized changes until now, but it’s time for a bigger change to set the stage for the next five years of updates.
Tonight, you might have noticed a few differences. I decided not to make the updates in one large dramatic shift. Instead, I am going to update the design in pieces. The first stage is mostly updating colors, but I did not change the overall color pallet (it’s still gray, blue, and gold), so the changes do not feel dramatic. I also removed some of the stranger instruction manual styling from the data tables. They are no longer colored and should be easier to read.
There will be larger changes, but my goal is not a complete overhaul of how the website works. I want the website to have an original design (not taken from the instruction manual) and to have a design system in place that makes it easier for me to publish updates.
Finally, I plan to change the content updates a bit. I doubt that most updates will be as long as this one, but I am changing to updates to be more friendly and not just a bulleted list with a changelog (though you will still get that; see below). There is rarely any real Ogre Battle Saga news to cover, but I may try to share things from our community from time to time.
I am excited to share more of the new website design with you all in the coming weeks.
Changelog:
- News and Updates: Past updates are fully available to view for the first time! There is a new link to this page in the main navigation and at the bottom of the home page.
- Data Privacy Statement: No update on the potential advertisement I mentioned before (I have not had any time to look at it further), but I have installed Google Analytics to help inform some design decisions (primarily for checking browser support).
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Demi-Humans Class Details
View Update: Demi-Humans Class Details- Demi-Human Class Details: I have finally started publishing class detail pages!
- Data Privacy Statement: I recently made some updates to the data privacy statement to update dates and some details. I am exploring the possibility of adding an advertisement to the website to help cover some costs. Nothing is finalized. If I move forward, the goal will be to temporarily test a single unobtrusive ad.
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Prologue and Chapter 1 Corrections
View Update: Prologue and Chapter 1 Corrections- Scene 2: Volmus Mine: Corrected Neutral Encounter locations
- Scene 4: Mylesia: Removed Bloody Emblem side quest details
Special thanks to MrDLaundry for reporting these details. In particular, the Mylesia update confirms that the Bloody Emblem cannot be obtained during Chapter 1.
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Newly Discovered Enemy Units
View Update: Newly Discovered Enemy Units- Scene 6: Volmus Mine: Side quests updated
- Scene 15: Mount Ithaca: Side quests updated
- Scene 20: Gules Hills: Side quest added
- Scene 29: Gules Hills: Side quest added
- Scene 34: Barpheth: Added 2 newly discovered Enemy Units.
Special thanks to Halfsong for discovering and sharing two new enemy units at Barpheth (Saturos #7 and Siren #3). These enemy units have not been documented in the other commonly used English game guides.
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Enemy unit images completed
View Update: Enemy unit images completed- Scene 40: Wentinus: Corrected a formatting error causing many additional line breaks throughout the page. Unfortunately, this error will likely appear on other pages in the future. Please submit a bug report if you notice it on another page.
- Scene 41: Castle Talpaea: Enemy unit images added
- Scene 42: Mount Keryoleth: Enemy unit images added
- Scene 43: Aurua Plains: Enemy unit images added
The enemy unit images are finally complete! I began building a template to help me create these images in April 2021 and have worked on them periodically ever since. The entire project spanned 3 years, 9 months, and 23 days (or 1,394 days). I’m excited to have the enemies completed so I can focus my efforts on something new.
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Enemy info error and typo
View Update: Enemy info error and typo- Scene 41: Castle Talpaea: Corrected minor enemy unit information typo. Daemon #1 was incorrectly labeled as Daemon #2 (there were two Daemon #2 enemies).
- Scene 42: Mount Keryoleth: Corrected enemy unit placement information. Saturos #6 incorrectly listed two Goblins in the same unit space. The Goblin at Back, Right was missing.
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Wentinus Enemy Units
View Update: Wentinus Enemy Units- Scene 40: Wentinus: Enemy Unit images added
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Ogre Battle 64 Archive Link Update
View Update: Ogre Battle 64 Archive Link Update- The URL for Ogre Battle 64 Archive changed recently, and the old links have unexpectedly stopped working. I have updated the links in the sidebar, front page, and class guides.
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Aurua Plains Enemy Units
View Update: Aurua Plains Enemy Units- Scene 39: Aurua Plains: Enemy Unit images added
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Winnea Enemy Units
View Update: Winnea Enemy Units- Scene 38: Winnea: Enemy Unit images added
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Latium Enemy Units and Unicorn Overlord Sales Update
View Update: Latium Enemy Units and Unicorn Overlord Sales Update- Scene 37: Latium: Enemy Unit images added
- Yesterday, Atlus announced that Unicorn Overlord has surpassed 1 million total sales!
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Tybell Enemy Units
View Update: Tybell Enemy Units- Scene 36: Tybell: Enemy Unit images added
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Argent Enemy Units
View Update: Argent Enemy Units- Scene 35: Argent: Enemy Unit images added
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Unicorn Overlord Launch Day!
View Update: Unicorn Overlord Launch Day!- Unicorn Overlord has been released! You can read my review at RPGFan.com.
https://www.rpgfan.com/review/unicorn-overlord/
A huge thanks to my friends at RPGFan and Vanillaware, Atlus, and Sega for giving me the privilege of reviewing the game.
- Unicorn Overlord has been released! You can read my review at RPGFan.com.
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Chapter 4 Enemy Units and Unicorn Overlord
View Update: Chapter 4 Enemy Units and Unicorn Overlord- Scene 33: Ptia: Enemy Unit images added
- Scene 34: Barpheth: Enemy Unit images added
- Unicorn Overlord banner added to the front page. This is a temporary way to promote the new spiritual successor to our favorite strategy game.
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The Blue Basilica Enemy Unit images
View Update: The Blue Basilica Enemy Unit images- Scene 32: The Blue Basilica: Enemy Unit images added
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Fort Romulus Enemy Unit images
View Update: Fort Romulus Enemy Unit images- Scene 31: Fort Romulus: Enemy Unit images added. Enemy Zombies are now labeled as male.
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Chapter 4 Enemy Unit Images Begin
View Update: Chapter 4 Enemy Unit Images Begin- Scene 29: Gules Hills: Enemy Unit images added
- Scene 30: Romulus: Enemy Unit images added
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Chapter 3 Enemy Unit Images Complete
View Update: Chapter 3 Enemy Unit Images Complete- Scene 27: Temple of Berthe: Enemy Unit images added
- Scene 28: Temple of Berthe: Enemy Unit images added. Enemy Zombies are now labeled as male.
All Chapter 3 Enemy Unit images are completed!
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Celesis Enemy Unit Images
View Update: Celesis Enemy Unit Images- Scene 26: Celesis: Enemy Unit images added
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Tremos Mountains North Enemy Unit Images
View Update: Tremos Mountains North Enemy Unit Images- Scene 25: Tremos Mountains North: Enemy Unit images added. Enemy Zombies are now labeled as male.
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Capitrium Enemy Unit Images
View Update: Capitrium Enemy Unit Images- Scene 24: Capitrium: Enemy Unit images added
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Minor Capitrium Update
View Update: Minor Capitrium Update- Scene 24: Capitrium: Enemy Zombies are now labeled as male or female.
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Chapter 3 Enemy Unit Image Updates
View Update: Chapter 3 Enemy Unit Image Updates- Scene 19: Dardunnelles: Enemy Unit images updated
- Scene 23: Tremos Mountains South: Enemy Unit images added
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Crenel Canyon Neutral Encounter Correction
View Update: Crenel Canyon Neutral Encounter Correction- Scene 3: Crenel Canyon: Neutral Encounter Correction. Hellhounds were incorrectly listed as found in the Forests. They are found in the Barrens.
Thanks to Markle for reporting this error!
Supporting screenshot for Hellhounds in the Barrens of Crenel Canyon 1. (Source: Ogre Battle 64 Community Discord, image provided by Markle) This information contradicts many commonly used online guides. It has been confirmed by multiple members of the community independently, and confirmed by translating the Japanese strategy guide.
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Starting Army Calculator Repair
View Update: Starting Army Calculator Repair- Starting Army Calculator: Fixed a problem that allowed the input of impossible unit combinations.
Unfortunately, it looks like this problem went undiscovered for months and was caused by a very simple coding error. The calculator is working as intended again now.
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Alba Shop Update
View Update: Alba Shop Update- Scene 9: Alba: Shop updated. Scipplay Staff was missing from Vertze shop item list.
Thanks to GWChapman for reporting this error!
Supporting screenshot for Alba Vertze shop data (Source: Kyle Apparaently Let’s Play – Part 9) -
Volmus Mine 2 Enemy Updates
View Update: Volmus Mine 2 Enemy Updates- Scene 6: Volmus Mine: Enemy Units updated. Knight enemy unit image was incorrect. Witch enemy unit data and image were incorrect.
Thanks to GWChapment for reporting these errors!
Supporting screenshots for Volmus Mine 2 enemy unit composition. (Source: LP Archive Part 12) -
Gunther Piedmont and Dardunnelles Enemy Updates
View Update: Gunther Piedmont and Dardunnelles Enemy Updates- Scene 7: Gunther Piedmont: Enemy Unit images corrected. Beast Tamer #3 enemy unit image was incorrect.
- Scene 8: Dardunnelles: Enemy Unit updated. Beast Tamer enemy unit data and image was incorrect.
Thanks to GWChapman for reporting these errors!
Supporting screenshots for Gunther Piedmont (left) and Dardunnelles 1 (right) enemy unit composition. (Sources: LP Archive Part 13, LP Archive Part 15) -
Vampire side quest
View Update: Vampire side quest- Scene 4: Mylesia: Side quests updated
- Scene 11: Mylesia: Side quests updated
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Vert Plateau Enemy Unit Images
View Update: Vert Plateau Enemy Unit Images- Scene 22: Vert Plateau: Enemy Unit Images added
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Latium Correction
View Update: Latium Correction- Scene 37: Latium: Hidden Item corrected. The Lfal icon on the map was incorrectly labeled as a Gambatien.
Thanks to FloppyFosh for reporting this error!
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Resuming Enemy Unit Images
View Update: Resuming Enemy Unit Images- Scene 19: Dardunnelles: Enemy Unit Images added
- Scene 20: Gules Hills: Enemy Unit Images added
- Scene 21: Fair Heights: Enemy Unit Images added
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Corrections and Maintenance
View Update: Corrections and Maintenance- Human Male Classes: Doll Master checkbox was not in alphabetical order.
- Character Classes: Minor formatting updates on all the class charts to make them easier to use.
- Scene 19: Dardunnelles: Corrected error where text was displaying the wrong color.
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Gules Hills and Wentinus Corrections
View Update: Gules Hills and Wentinus Corrections- Scene 18: Wentinus: Hidden Items corrected. Book of Bane was incorrectly marked as a Spellbook.
- Scene 29: Gules Hills: Recruitable Characters corrected. Small typos fixed.
Thanks to FloppyFosh for reporting these errors!
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Azure Plains Correction
View Update: Azure Plains Correction- Scene 16: Azure Plains: Enemy Units corrected. The Boss: Robert unit incorrectly listed Sirens instead of Sorceresses.
Thanks to FloppyFosh for reporting this error!
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Audvera Heights Correction
View Update: Audvera Heights Correction- Scene 14: Audvera Heights: Shop corrected. The Bezelle shop item list was incorrectly labeled as Naracrete.
Thanks to FloppyFosh for reporting this error!
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Soathon Correction
View Update: Soathon Correction- Scene 12: The Highlands of Soathon: Enemy Units corrected. The Black Knight unit incorrectly listed Beast Masters instead of Beast Tamers.
Thanks to FloppyFosh for reporting this error!
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Sheen Update
View Update: Sheen Update- Scene 16: Azure Plains: Recruitable Character updated
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Side Quest Updates
View Update: Side Quest Updates- Scene 6: Volmus Mine: Side quest added
- Scene 7: Gunther Piedmont: Side quests added and updated
- Scene 8: Dardunnelles: Side quests updated
- Scene 15: Mount Ithaca: Side quests added
- Scene 19: Dardunnelles: Side quests updated
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Minor Fixes
View Update: Minor Fixes- Scene 9: Alba: Updated description for Medal of Vigor to describe its purpose.
- Scene 15: Mount Ithaca: Fixed a map error. “Thunder Spear” was incorrectly marked as “Spear”.
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Chapter 2 Enemy Unit Images Completed
View Update: Chapter 2 Enemy Unit Images Completed- Scene 18: Wentinus: Enemy Unit images added, Enemy Unit data updated
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Enemy Unit Updates
View Update: Enemy Unit Updates- Scene 15: Mount Ithaca: Enemy Unit images added
- Scene 16: Azure Plains: Enemy Unit images added
- Scene 17: Mount Keryoleth: Enemy Unit images added
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September 2022 Server Upgrade
View Update: September 2022 Server Upgrade- There will be some server maintenance overnight tonight that may cause some downtime. I do not expect the downtime to be long.
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Community Links and Bug Fixes
View Update: Community Links and Bug Fixes- There has been a lot of behind-the-scenes updating this weekend. I have fixed many layout bugs and adjusted the designs of some elements.
- Links to other active Ogre Battle and Tactics Ogre fan sites have been added to the navigation menu for easy access.
- The Special Characters page has been added to the navigation menu for easy access.
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Class Updates and Neutral Encounters
View Update: Class Updates and Neutral Encounters- Undead Classes: Comparison chart added
- Neutral Encounters: New guide covering neutral encounters – including recently translated details from a Japanese guide!
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Version 2.0
View Update: Version 2.0- The layout of the website has been revised to include a vertical sidebar on large screens and to revise some other design choices. This is in preparation for additional new content that is currently in progress.
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Decoy Cap update
View Update: Decoy Cap update- Scene 19: Dardunnelles: Side quests updated
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Starting Army Calculator Improvements
View Update: Starting Army Calculator Improvements- Starting Army Calculator: Bonus stats are now listed in the calculator
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New guide listing similar games
View Update: New guide listing similar games- Games that are similar to Ogre Battle 64: New guide listing other games that are similar to Ogre Battle 64
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Audvera Heights Additions
View Update: Audvera Heights Additions- Scene 14: Audvera Heights: Enemy Unit images added, Enemy Unit data updated
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Sable Lowlands Enemy Unit Images
View Update: Sable Lowlands Enemy Unit Images- Scene 13: Sable Lowlands: Enemy Unit images added
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Chapter 2 Enemy Unit Images and New Guides
View Update: Chapter 2 Enemy Unit Images and New Guides- How to Recruit Every Special Character: New guide listing all recruitable characters
- Advanced Guides and Resources: Advanced character stat guides added
- Scene 11: Mylesia: Enemy Unit images added
- Scene 12: The Highlands of Soathon: Enemy Unit images added
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Chapter 2 Enemy Units Images
View Update: Chapter 2 Enemy Units Images- Scene 10: Crenel Canyon: Enemy Unit images added
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Chapter 1 Enemy Unit Images
View Update: Chapter 1 Enemy Unit Images- Scene 6: Volmus Mine: Enemy Unit images added
- Scene 8: Dardunnelles: Enemy Unit images added
- Scene 9: Alba: Enemy Unit images added
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Enemy Unit and Map Updates
View Update: Enemy Unit and Map Updates- Scene 3: Crenel Canyon: Map updated: Strongholds added
- Scene 4: Mylesia: Enemy Unit images added, Map updated: Strongholds added
- Scene 5: Zenobian Border: Enemy Unit images added
- Scene 7: Gunther Piedmont: Enemy Unit images added
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Chapter 4 Enemy Units and Strongholds
View Update: Chapter 4 Enemy Units and Strongholds- Scene 9: Alba: Side quests added
- Scene 10: Crenel Canyon: Enemy Unit Carried Items added
- Scene 11: Mylesia: Enemy Unit Carried Items added
- Scene 12: The Highlands of Soathon: Enemy Unit Carried Items added
- Scene 13: Sable Lowlands: Enemy Unit Carried Items added
- Scene 14: Audvera Heights: Enemy Unit Carried Items added
- Scene 15: Mount Ithaca: Enemy Unit Carried Items added
- Scene 16: Azure Plains: Enemy Unit Carried Items added
- Scene 17: Mount Keryoleth: Enemy Unit Carried Items added
- Scene 18: Wentinus: Enemy Unit Carried Items added
- Scene 19: Dardunnelles: Enemy Unit Carried Items added
- Scene 20: Gules Hills: Enemy Unit Carried Items added
- Scene 21: Fair Heights: Enemy Unit Carried Items added
- Scene 22: Vert Plateau: Enemy Unit Carried Items added
- Scene 23: Tremos Mountains South: Enemy Unit Carried Items added
- Scene 24: Capitrium: Enemy Unit Carried Items added
- Scene 25: Tremos Mountains North: Enemy Unit Carried Items added
- Scene 26: Celesis: Enemy Unit Carried Items added
- Scene 27: Temple of Berthe: Enemy Unit Carried Items added
- Scene 28: Temple of Berthe: Enemy Unit Carried Items added
- Scene 29: Gules Hills: Enemy Unit Carried Items added
- Scene 30: Romulus: Enemy Units and Strongholds added
- Scene 31: Fort Romulus: Enemy Units and Strongholds added
- Scene 32: The Blue Basilica: Enemy Units and Strongholds added
- Scene 33: Ptia: Enemy Units and Strongholds added
- Scene 34: Barpheth: Enemy Units and Strongholds added
- Scene 35: Argent: Enemy Units and Strongholds added
- Scene 36: Tybell: Enemy Units and Strongholds added
- Scene 37: Latium: Enemy Units and Strongholds added
- Scene 38: Winnea: Enemy Units and Strongholds added
- Scene 39: Aurua Plains: Enemy Units and Strongholds added
- Scene 40: Wentinus: Enemy Units and Strongholds added
- Scene 41: Castle Talpaea: Enemy Units and Strongholds added
- Scene 42: Mount Keryoleth: Enemy Units and Strongholds added
- Scene 43: Aurua Plains: Enemy Units and Strongholds added
Thanks to Ashanark for these contributions.
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Chapter 3 Enemy Units and Strongholds
View Update: Chapter 3 Enemy Units and Strongholds- Scene 19: Dardunnelles: Enemy Units and Strongholds added
- Scene 20: Gules Hills: Enemy Units and Strongholds added
- Scene 21: Fair Heights: Enemy Units and Strongholds added
- Scene 22: Vert Plateau: Enemy Units and Strongholds added
- Scene 23: Tremos Mountains South: Enemy Units and Strongholds added
- Scene 24: Capitrium: Enemy Units and Strongholds added
- Scene 25: Tremos Mountains North: Enemy Units and Strongholds added
- Scene 26: Celesis: Enemy Units and Strongholds added
- Scene 27: Temple of Berthe: Enemy Units and Strongholds added
- Scene 28: Temple of Berthe: Enemy Units and Strongholds added
- Scene 29: Gules Hills: Enemy Units and Strongholds added
Thanks to Ashanark for these contributions.
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Enemy Units and Strongholds Updates
View Update: Enemy Units and Strongholds Updates- Scene 16: Azure Plains: Enemy Units and Strongholds added
- Scene 17: Mount Keryoleth: Enemy Units and Strongholds added
- Scene 18: Wentinus: Enemy Units and Strongholds added
- Scene 42: Mount Keryoleth: Strongholds added
Thanks to Ashanark for these contributions.
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Enemy Unit and Stronghold Updates
View Update: Enemy Unit and Stronghold Updates- Scene 3: Crenel Canyon: Strongholds updated
- Scene 4: Mylesia: Strongholds updated
- Scene 5: Zenobian Border: Strongholds updated
- Scene 7: Gunther Piedmont: Strongholds updated
- Scene 10: Crenel Canyon: Enemy Units and Strongholds added
- Scene 11: Mylesia: Enemy Units added, Strongholds updated
- Scene 14: Audvera Heights: Enemy Units and Strongholds added
- Scene 15: Mount Ithaca: Enemy Units and Strongholds added
Thanks to Ashanark for these contributions.
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Chapter 2 Enemy Units and Strongholds
View Update: Chapter 2 Enemy Units and Strongholds- Scene 12: The Highlands of Soathon: Enemy Units and Strongholds added
- Scene 13: Sable Lowlands: Enemy Units and Strongholds added
Ashanark is now contributing to the project. These updates are his first contributions.
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Guides section launched
View Update: Guides section launched- Other Resources has been replaced by Guides
- Birthday Events guide added
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Hidden Item and Neutral Encounter Corrections
View Update: Hidden Item and Neutral Encounter Corrections- Scene 6: Volmus Mine: Correction: Plate Mail was missing from the hidden item list and interactive map
- Scene 15: Mount Ithaca: Correction: Neutral encounters updated to include that Ravens can be found on this map
Thanks to FloppyFosh for reporting this error.
- Scene 23: Tremos Mountains South: Correction: Ring of the Dead was incorrectly listed as Ring of Branding
Thanks to Jeftah for reporting this error.
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Even More Special Character Updates
View Update: Even More Special Character Updates- Scene 19: Dardunnelles: Side quests updated
- Scene 24: Capitrium: Recruitable character and side quests added
- Scene 25: Tremos Mountains North: Recruitable character added
- Scene 29: Gules Hills: Recruitable characters added
- Scene 33: Ptia: Recruitable character and side quests added
After these updates, every recruitable character and every gifted character item in the game should be documented and searchable.
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Additional Special Character Updates
View Update: Additional Special Character Updates- Scene 12: The Highlands of Soathon: Side quests added
- Scene 15: Mount Ithaca: Recruitable character updated
- Scene 16: Azure Plains: Recruitable character added
- Scene 18: Wentinus: Recruitable character added
- Scene 21: Fair Heights: Recruitable character added
- Scene 22: Vert Plateau: Recruitable character and side quests added
- Scene 23: Tremos Mountains South: Recruitable character added
- Scene 28: Temple of Berthe: Side quests added
- Scene 35: Argent: Side quests added
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Special Character Updates
View Update: Special Character Updates- Scene 4: Mylesia: Recruitable character updated
- Scene 7: Gunther Piedmont: Recruitable characters updated
- Scene 13: Sable Lowlands: Recruitable character added
- Scene 14: Audvera Heights: Recruitable character added
- Scene 15: Mount Ithaca: Recruitable characters added
- Scene 21: Fair Heights: Side quests added
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Chapter 1 Updates
View Update: Chapter 1 Updates- Scene 1: Tenne Plains: Story event added
- Scene 3: Crenel Canyon: Story event added
- Scene 4: Mylesia: Side quests updated, story event updated
- Scene 5: Zenobian Border: Side quests added, story event updated
- Scene 8: Dardunnelles: Strongholds added
- Scene 9: Alba: Strongholds added
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Chapter 3 and Chapter 4 Shops
View Update: Chapter 3 and Chapter 4 Shops- Scene 9: Alba: Enemy units added
- Scene 20: Gules Hills: Shop added
- Scene 21: Fair Heights: Shop added
- Scene 22: Vert Plateau: Shop added
- Scene 23: Tremos Mountains South: Shop added
- Scene 24: Capitrium: Shop added
- Scene 25: Tremos Mountains North: Shop added
- Scene 26: Celesis: Shop added
- Scene 27: Temple of Berthe: Shop added
- Scene 28: Temple of Berthe: Shop added
- Scene 29: Gules Hills: Shop added
- Scene 30: Romulus: Shop added
- Scene 32: The Blue Basilica: Shop added
- Scene 33: Ptia: Shop added
- Scene 34: Barpheth: Shop added
- Scene 35: Argent: Shop added
- Scene 36: Tybell: Shop added
- Scene 37: Latium: Shop added
- Scene 39: Aurua Plains: Shop added
- Scene 43: Aurua Plains: Shop added
After these updates, every shop in the game should be documented and searchable.
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Enemy Unit Updates
View Update: Enemy Unit Updates- Scene 5: Zenobian Border: Enemy units updated
- Scene 8: Dardunnelles: Enemy units added
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Gunther Piedmont Enemy Units
View Update: Gunther Piedmont Enemy Units- Scene 7: Gunther Piedmont: Enemy units added
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Chapter 2 Shops
View Update: Chapter 2 Shops- Scene 10: Crenel Canyon: Shop added
- Scene 12: The Highlands of Soathon: Shop added
- Scene 13: Sable Lowlands: Shop added
- Scene 14: Audvera Heights: Shop added
- Scene 15: Mount Ithaca: Shop added
- Scene 16: Azure Plains: Shop added
- Scene 17: Mount Keryoleth: Shop added
- Scene 18: Wentinus: Shop added
- Scene 40: Wentinus: Shop added
- Scene 42: Mount Keryoleth: Shop added
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Hidden Item Corrections
View Update: Hidden Item Corrections- Scene 23: Tremos Mountains South: Correction: Fang of Firedrake was incorrectly listed as Sword of Firedrake.
- Scene 37: Latium: Correction: Rune Plate was incorrectly listed as Bloodstaind Armor.
Thanks to SlashTangent for reporting these errors.
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Mylesia and Gunther Piedmont Updates
View Update: Mylesia and Gunther Piedmont Updates- Scene 4: Mylesia: Side Quest, Dragoon Equipment and Strongholds added
- Scene 7: Gunther Piedmont: Side Quests, Recruitable Characters, and Strongholds added
- Scene 11: Mylesia: Shop, Side Quests, and Strongholds added
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Volmus Mine Enemies
View Update: Volmus Mine Enemies- Scene 6: Volmus Mine: Enemy units added
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Zenobian Border Strongholds
View Update: Zenobian Border Strongholds- Scene 5: Zenobian Border: Strongholds added
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Zenobian Border Enemies (No Images)
View Update: Zenobian Border Enemies (No Images)- Scene 5: Zenobian Border: Enemy Units added (no images yet)
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Mylesia Enemies (No Images)
View Update: Mylesia Enemies (No Images)- Scene 4: Mylesia: Enemy Units added (no images yet)
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Neutral Encounter Crenel Canyon Fix
View Update: Neutral Encounter Crenel Canyon Fix- Search results are no longer separated by page section for now; I am working on a new approach
- Scene 8: Dardunnelles: Side Quests added
- Scene 10: Crenel Canyon: Corrected neutral encounter details for Hellhounds (found in barrens, not forests)
- Scene 19: Dardunnelles: Shop and Side Quests added
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Shop Search
View Update: Shop Search- Search results now include details from shops
- Image attachment pages are properly formatted; some include descriptions (work in progress)
- Scene 7: Gunther Piedmont: Shop added
- Scene 8: Dardunnelles: Shop added
- Scene 9: Alba: Shop added
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Fighter Details
View Update: Fighter Details- Human Male Classes: Fighter class details added
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Character Classes Added
View Update: Character Classes Added- Character Classes: Section added
- Human Male Classes: Comparison chart added
- Human Female Classes: Comparison chart added
- Scene 6: Volmus Mine: Shop and Strongholds added
- Scene 2: Volmus Mine: Map updated: Enemy Units, Neutral Encounters, Player Boundaries, and Strongholds added
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Mylesia and Zenobian Border Updates
View Update: Mylesia and Zenobian Border Updates- Scene 4: Mylesia: Recruitable Character, Shop, and Side Quests added
- Scene 5: Zenobian Border: Shop added
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First Story Event/Chaos Frame Change
View Update: First Story Event/Chaos Frame Change- Scene 3: Crenel Canyon: Enemy Units added
- Scene 4: Mylesia: Story Event added
- Scene 5: Zenobian Border: Story Event added
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Enemy Unit and Side Quest Search
View Update: Enemy Unit and Side Quest Search- Search results now include details from enemy units and side quests
- Scene 3: Crenel Canyon: Strongholds added
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Crenel Canyon Shop
View Update: Crenel Canyon Shop- Starting Army Calculator: Reset button added to the form
- Scene 3: Crenel Canyon: Shop added
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Volmus Mine Enemy Units
View Update: Volmus Mine Enemy Units- Layout updates to front page
- Scene 2: Volmus Mine: Enemy units added
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Tenne Plains finalized
View Update: Tenne Plains finalized- Mission maps now begin in a more zoomed-out view on mobile devices.
- Scene 1: Tenne Plains: Side quests added, map interface finalized
- Scene 2: Volmus Mine: Shops and strongholds added
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Website History
View Update: Website HistoryI have decided to begin documenting the changes I make to the website in a more obvious manner. I am doing this both to inform readers about changes to the site and to help me keep track of how long I have been working on each project.
Most of these updates will be very short. For the first update, I am going to list important dates and changes that have already passed.
- April 28, 2021: The map for Scene 1: Tenne Plains now has enemy units, neutral encounters, strongholds, and player boundaries.
- April 26, 2021: Scene 43: Aurua Plains now includes item drops for Flarebrass and Bahamut. This is the first time the data has been documented anywhere. Huge thanks to the Discord community for making this possible.
- April 22, 2021: Neutral encounter data is completed for all missions except the unknown drop data for Scene 43: Aurua Plains.
- April 11, 2021: Search is added for hidden items and neutral encounter data.
- March 16, 2021: Neutral encounter data is added for Scene 1: Tenne Plains.
- March 13, 2021: Home page is modified to include resources hosted by other websites.
- December 10, 2020: Hidden item interactive mission maps for all missions are completed. This marks the end of my second large project for the website.
- July 24, 2020: YouTube channel is launched.
- July 16, 2020: The hidden item interactive mission map for Scene 1: Tenne Plains is published. This is the first interactive map.
- July 12, 2020: The website is given a proper design for the first time. The design is based on the US instruction manual.
- July 5, 2020: Starting Army Calculator is feature complete and working properly.
- June 28, 2020: OgreBattle64.net is launched with an early version of the Starting Army Calculator and a small list of other resources.
Last Update: September 29th, 2025