Human Male Classes

Basic information about the character classes will be added at a later time. Please visit Ogre Battle 64 Archive for basic character class details.

Base Class

Fighter

Default Equipment

  • Sword Sword
  • Chain Mail
  • Round Shield
  • Iron Helmet

Equipment Cost: 190 Goth

Battle Actions

  • Front Row: Slash x2
  • Middle Row: Slash x1
  • Back Row: Slash x1

Unit Details

  • Rank: Unit Member
  • Movement Type: Plains
  • Carried Items: 2

Notes

  • The only way to recruit new Fighters is to promote Soldiers.
  • It is generally best to promote a Fighter into any of the basic classes as soon as possible because they all have better stat growths.

Class Change Requirements

Required Alignment
C N L
10 20 30 40 50 60 70 80 90 100
0-100

Stat Growth

Stat. Min. & Max. Stat Growth Lv. 3 Min.
1 2 3 4 5 6 7 8
HP +4 +6 80
STR +3 +5 57
VIT +2 +4 55
INT +2 +4 45
MEN +2 +4 51
AGI +1 +3 45
DEX +2 +4 50

Class Comparison Chart

Customize the comparison chart by checking and unchecking different categories and class names. This comparison chart shows the stat growth ranges for each male character class.

Statistics

Class Types

Character Classes

Stat. Class Min. & Max. Stat Growth
Strength (STR)
Strength affects physical attack damage. Increasing strength will increase the physical damage done by your equipped weapon.
Fighter +3 +5
Doll Master +3 +5
Beast Tamer +4 +6
Berserker +4 +6
Fencer +4 +6
Knight +4 +6
Ninja +4 +6
Phalanx +3 +5
Wizard +2 +4
Archmage +2 +4
Beast Master +5 +7
Black Knight +6 +8
Cataphract +4 +6
Enchanter +3 +5
Ninja Master +3 +5
Paladin +5 +7
Sword Master +4 +6
Centurion +4 +6
Dragoon +5 +7
Vitality (VIT)
Vitality affects resistance to physical damage. Increasing vitality will reduce the damage you take in battle from physical attacks.
Fighter +2 +4
Doll Master +3 +5
Beast Tamer +3 +5
Berserker +4 +6
Fencer +2 +4
Knight +3 +5
Ninja +2 +4
Phalanx +4 +6
Wizard +2 +4
Archmage +2 +4
Beast Master +5 +7
Black Knight +5 +7
Cataphract +6 +8
Enchanter +3 +5
Ninja Master +3 +5
Paladin +4 +6
Sword Master +3 +5
Centurion +3 +5
Dragoon +5 +7
Intellect (INT)
Intellect affects magical attack damage and healing. Increasing intellect will increase the magical damage or healing done by your spells.
Fighter +2 +4
Doll Master +4 +6
Beast Tamer +2 +4
Berserker +2 +4
Fencer +2 +4
Knight +2 +4
Ninja +3 +5
Phalanx +2 +4
Wizard +5 +7
Archmage +6 +8
Beast Master +2 +4
Black Knight +4 +6
Cataphract +2 +4
Enchanter +4 +6
Ninja Master +4 +6
Paladin +3 +5
Sword Master +3 +5
Centurion +3 +5
Dragoon +2 +4
Mentality (MEN)
Mentality affects resistance to magical damage. Increasing mentality will reduce the damage you take in battle from magical attacks.
Fighter +2 +4
Doll Master +3 +5
Beast Tamer +2 +4
Berserker +3 +5
Fencer +4 +6
Knight +3 +5
Ninja +3 +5
Phalanx +3 +5
Wizard +3 +5
Archmage +4 +6
Beast Master +3 +5
Black Knight +4 +6
Cataphract +3 +5
Enchanter +4 +6
Ninja Master +3 +5
Paladin +4 +6
Sword Master +3 +5
Centurion +4 +6
Dragoon +3 +5
Agility (AGI)
Agility affects evade and accuracy. Increasing agility will increase how often you dodge attacks and reduce how often enemies dodge your attacks.
Fighter +1 +3
Doll Master +3 +5
Beast Tamer +3 +5
Berserker +3 +5
Fencer +4 +6
Knight +3 +5
Ninja +5 +7
Phalanx +2 +4
Wizard +2 +4
Archmage +2 +4
Beast Master +3 +5
Black Knight +3 +5
Cataphract +2 +4
Enchanter +3 +5
Ninja Master +5 +7
Paladin +3 +5
Sword Master +4 +6
Centurion +3 +5
Dragoon +3 +5
Dexterity (DEX)
Dexterity affects accuracy and physical attack damage. Increasing dexterity will reduce how often enemies dodge your attacks and increase your physical attack damage.
Fighter +2 +4
Doll Master +4 +6
Beast Tamer +3 +5
Berserker +2 +4
Fencer +4 +6
Knight +4 +6
Ninja +2 +4
Phalanx +2 +4
Wizard +2 +4
Archmage +2 +4
Beast Master +3 +5
Black Knight +3 +5
Cataphract +3 +5
Enchanter +4 +6
Ninja Master +4 +6
Paladin +3 +5
Sword Master +6 +8
Centurion +3 +5
Dragoon +3 +5

Last Update: June 10th, 2023