Today marks 25 years since Ogre Battle 64: Person of Lordly Caliber was released for the Nintendo 64 in North America. Thanks for the memories.
What is Ogre Battle 64: Person of Lordly Caliber?
Ogre Battle 64: Person of Lordly Caliber is a strategy video game hybrid that combines elements from the tactical role-playing and real-time strategy genres. It was originally released in Japan in 1999 and North America in 2000 for the Nintendo 64.
Unfortunately, Nintendo closed the WiiU eShop in 2023, so there is not currently any way to purchase the game.
There are currently no announced plans to re-release the game, but Square Enix recently released a remake of another game in the series, Tactics Ogre Reborn. It is also possible, though unlikely, that Ogre Battle 64 will be added to the Nintendo Switch Online + Expansion Pak service in the future.
Guides
The following guides are written and hosted on other websites. Many of them are hosted by Ogre Battle 64 Archive, the most comprehensive Ogre Battle 64 fan site.
Character Class Guides
- How to promote Soldiers into Fighters and Amazons
- Special Recruitable Characters
- Human Male Classes
- Human Female Classes
- Undead Classes
- Demi-Human Classes
- Monsters Classes
- Dragon Classes
- Golem Classes
- Demon Classes
Walkthroughs
Abridged Walkthrough by Zargata:
A visual chart showing all of the missions and branching paths in the story. It includes recruitable characters for each mission as well as Chaos Frame changes that are triggered by player choices.
Guide and Walkthrough by CyricZ:
The highest-rated and most popular GameFAQs guide and walkthrough used by the Ogre Battle 64 community.
Let’s Play by locuacius:
A written walkthrough in a let’s play format with many screenshots and details about game systems. However, due to the nature of let’s plays, it is not comprehensive and only represents a single playthrough.
Prima Player’s Guide:
A scanned copy of the original Prima Player’s Guide. This guide is very detailed, but it also contains many errors. It can be helpful to new players, but keep in mind that it primarily guides you through one route of the game and misses a lot of the details. Blech san has documented some of the errors in a separate guide, but the corrections listing is incomplete and has some errors of its own.
Game Systems Guides
Chaos Frame
Chaos Frame is an invisible reputation value that determines which special characters you can recruit and which ending you receive. Exactly how this system works is still not completely understood.
Character Alignment
Alignment determines which classes your units can change into and if you liberate or capture strongholds.
Love and Peace
Love & Peace is a rare item that can be used during missions to recruit characters from enemy units. It is best used to recruit rare or limited character classes like Black Knights, Angel Knights, and Saturos.
Latest Updates
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While working on some of the new design elements, I began considering how to improve the Starting Army Calculator. I realized that the answers also effected the items granted at the beginning of the game, but no one seems to have documented that information – so I did.
The new guide includes all of the possible starting inventory combinations, and I included the previously documented bonus stats on the page as well.
Some other minor design changes have made their way to the site, but a lot of what you see right now is still temporary. I am making good progress on preparing bigger changes, but I am very wary of breaking the website. So, I expect the transition to take a while and require some manual editing of each mission page.
Changelog:
- Page titles now use a different font.
- New guide: Starting Army Bonus Items and Stats
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It’s still hard to believe this website has been online for more than five years. I started the website as a way to teach myself some new coding skills, but it’s become a resource more than 1,000 people visit every month. Thank you so much for your continued support!
For the last few months, I have been thinking about the future of the website. There’s still a lot of work to do to finish the maps and stat charts, and I have dreams of building a sortable and searchable item database. But I have decided the next big updates will be some design changes.
The current design was never really meant to be permanent. It is a slightly modified version of a design I made for another website I manage (which I gave a dramatic quirky redesign earlier this year).. Many of you already know that the design elements are taken from the Ogre Battle 64 instruction manual. You all seem to like it, so I have not prioritized changes until now, but it’s time for a bigger change to set the stage for the next five years of updates.
Tonight, you might have noticed a few differences. I decided not to make the updates in one large dramatic shift. Instead, I am going to update the design in pieces. The first stage is mostly updating colors, but I did not change the overall color pallet (it’s still gray, blue, and gold), so the changes do not feel dramatic. I also removed some of the stranger instruction manual styling from the data tables. They are no longer colored and should be easier to read.
There will be larger changes, but my goal is not a complete overhaul of how the website works. I want the website to have an original design (not taken from the instruction manual) and to have a design system in place that makes it easier for me to publish updates.
Finally, I plan to change the content updates a bit. I doubt that most updates will be as long as this one, but I am changing to updates to be more friendly and not just a bulleted list with a changelog (though you will still get that; see below). There is rarely any real Ogre Battle Saga news to cover, but I may try to share things from our community from time to time.
I am excited to share more of the new website design with you all in the coming weeks.
Changelog:
- News and Updates: Past updates are fully available to view for the first time! There is a new link to this page in the main navigation and at the bottom of the home page.
- Data Privacy Statement: No update on the potential advertisement I mentioned before (I have not had any time to look at it further), but I have installed Google Analytics to help inform some design decisions (primarily for checking browser support).
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- Demi-Human Class Details: I have finally started publishing class detail pages!
- Data Privacy Statement: I recently made some updates to the data privacy statement to update dates and some details. I am exploring the possibility of adding an advertisement to the website to help cover some costs. Nothing is finalized. If I move forward, the goal will be to temporarily test a single unobtrusive ad.

The Spiritual Successor to Ogre Battle is Here!
Last Update: September 29th, 2025