Starting Army Bonus Items and Stats
Your starting army determines the classes available to you from the start, but your choices also affect your stats and the inventory you begin the game with.
Starting Item Inventory
Your starting item inventory is determined by the first three units in your starting army (the fourth unit has no effect on the item inventory). Each unit grants extra equipment for that unit’s role (warrior, magic, healer, or trainer).
In most cases, you are granted an extra set of equipment for whichever class is leading the unit, but there are two exceptions.
- The first unit always grants additional equipment for advanced classes.
- The Valkyrie unit grants a set of Cleric equipment. This is likely because the Valkyrie unit is classified as a “healer” type unit for the starting army.
Bonus Equipment
First Unit
Knight (Warrior)
 Armet Armet
 Baldr Armor Baldr Armor
 Baldr Sword Baldr Sword
 Blessed Sword Blessed Sword
 Kite Shield Kite Shield
 Plate Mail Plate Mail
Sorceress (Magic)
 Amulet Amulet
 Arc Wand Arc Wand
 Magician’s Robe Magician’s Robe
 Robe Robe
 Scipplay Staff Scipplay Staff
 Spellbook Spellbook
Cleric (Healer)
 Amulet Amulet
 Baldr Mace Baldr Mace
 Cleric’s Vestments Cleric’s Vestments
 Light Mace Light Mace
 Robe of the Wise Robe of the Wise
Beast Tamer (Trainer)
 Hard Leather Hard Leather
 Leather Armor Leather Armor
 Leather Whip Leather Whip
 Rupture Rose Rupture Rose
Second Unit
Archer (Warrior)
 Great Bow Great Bow
 Leather Armor Leather Armor
 Leather Hat Leather Hat
Witch (Magic)
 Pointy Hat Pointy Hat
 Scipplay Staff Scipplay Staff
 Spellbook Spellbook
 Witch’s Dress Witch’s Dress
Fencer (Healer)
 Bastard Sword Bastard Sword
 Cloth Armor Cloth Armor
 Jin-gasa Jin-gasa
Doll Master (Trainer)
 Amulet Amulet
 Bandanna Bandanna
 Marionette Marionette
 Robe Robe
Third Unit
Berserker (Warrior)
 Francisca Francisca
 Iron Helm Iron Helm
 Leather Armor Leather Armor
Sorceress (Magic)
 Amulet Amulet
 Scipplay Staff Scipplay Staff
 Spellbook Spellbook
 Witch’s Dress Witch’s Dress
Valkyrie (Healer)
 Cleric’s Vestments Cleric’s Vestments
 Light Mace Light Mace
 Rosary Rosary
Dragon Tamer (Trainer)
 Bone Helm Bone Helm
 Chain Mail Chain Mail
 Rapier Rapier
Guaranteed Items and Equipment
Amazon Equipment
 Bandanna (x3) Bandanna (x3)
 Leather Armor (x3) Leather Armor (x3)
 Short Bow (x3) Short Bow (x3)
Fighter Equipment
 Chain Mail (x3) Chain Mail (x3)
 Iron Helm (x3) Iron Helm (x3)
 Round Shield (x3) Round Shield (x3)
 Short Sword (x3) Short Sword (x3)
Expendable Items
 Altar of Resurrection (x2) Altar of Resurrection (x2)
 Heal Leaf (x10) Heal Leaf (x10)
 Power Fruit (x5) Power Fruit (x5)
Portable Items
 Ansate Cross Ansate Cross
Bonus Stats
The first unit in your starting army determines the additional stat bonuses granted to your entire starting army (excluding Dio’s unit).
| Knight (Warrior) | Sorceress (Magic) | Cleric (Healer) | Beast Tamer (Trainer) | 
|---|---|---|---|
| HP: +12 STR: +8 VIT: +6 INT: +2 MEN: +4 AGI: +2 DEX: +4 LUCK: +2 | HP: +2 STR: +2 VIT: +2 INT: +8 MEN: +6 AGI: +4 DEX: +8 LUCK: +5 | HP: +5 STR: +4 VIT: +4 INT: +6 MEN: +8 AGI: +8 DEX: +6 LUCK: +4 | HP: +9 STR: +6 VIT: +8 INT: +4 MEN: +2 AGI: +6 DEX: +2 LUCK: +1 | 
The exact stat increases are random. The final numbers may be +/- 1 from the numbers listed in the chart.
Last Update: October 5th, 2025