Uncategorized Zelda Fan Projects

  1. Additional Special Character Updates

    Scene 12: The Highlands of Soathon: Side quests added Scene 15: Mount Ithaca: Recruitable character updated Scene 16: Azure Plains: Recruitable character added Scene 18: Wentinus: Recruitable character added Scene 21: Fair Heights: Recruitable character added Scene 22: Vert Plateau: Recruitable character and side quests added Scene 23: Tremos Mountains South: Recruitable character added Scene […]

  2. Alba Shop Update

    Thanks to GWChapman for reporting this error!

  3. Argent Enemy Units

  4. Audvera Heights Additions

    Scene 14: Audvera Heights: Enemy Unit images added, Enemy Unit data updated

  5. Audvera Heights Correction

    Thanks to FloppyFosh for reporting this error!

  6. Aurua Plains Enemy Units

  7. Azure Plains Correction

    Thanks to FloppyFosh for reporting this error!

  8. Beginning the transition to a new website design

    It’s still hard to believe this website has been online for more than five years. I started the website as a way to teach myself some new coding skills, but it’s become a resource more than 1,000 people visit every month. Thank you so much for your continued support!

    For the last few months, I have been thinking about the future of the website. There’s still a lot of work to do to finish the maps and stat charts, and I have dreams of building a sortable and searchable item database. But I have decided the next big updates will be some design changes.

  9. Capitrium Enemy Unit Images

  10. Celesis Enemy Unit Images

  11. Chapter 1 Enemy Unit Images

    Scene 6: Volmus Mine: Enemy Unit images added Scene 8: Dardunnelles: Enemy Unit images added Scene 9: Alba: Enemy Unit images added

  12. Chapter 1 Updates

    Scene 1: Tenne Plains: Story event added Scene 3: Crenel Canyon: Story event added Scene 4: Mylesia: Side quests updated, story event updated Scene 5: Zenobian Border: Side quests added, story event updated Scene 8: Dardunnelles: Strongholds added Scene 9: Alba: Strongholds added

  13. Chapter 2 Enemy Unit Images and New Guides

    How to Recruit Every Special Character: New guide listing all recruitable characters Advanced Guides and Resources: Advanced character stat guides added Scene 11: Mylesia: Enemy Unit images added Scene 12: The Highlands of Soathon: Enemy Unit images added

  14. Chapter 2 Enemy Unit Images Completed

    Scene 18: Wentinus: Enemy Unit images added, Enemy Unit data updated

  15. Chapter 2 Enemy Units and Strongholds

    Scene 12: The Highlands of Soathon: Enemy Units and Strongholds added Scene 13: Sable Lowlands: Enemy Units and Strongholds added Ashanark is now contributing to the project. These updates are his first contributions.

  16. Chapter 2 Enemy Units Images

    Scene 10: Crenel Canyon: Enemy Unit images added

  17. Chapter 2 Shops

    Scene 10: Crenel Canyon: Shop added Scene 12: The Highlands of Soathon: Shop added Scene 13: Sable Lowlands: Shop added Scene 14: Audvera Heights: Shop added Scene 15: Mount Ithaca: Shop added Scene 16: Azure Plains: Shop added Scene 17: Mount Keryoleth: Shop added Scene 18: Wentinus: Shop added Scene 40: Wentinus: Shop added Scene […]

  18. Chapter 3 and Chapter 4 Shops

    Scene 9: Alba: Enemy units added Scene 20: Gules Hills: Shop added Scene 21: Fair Heights: Shop added Scene 22: Vert Plateau: Shop added Scene 23: Tremos Mountains South: Shop added Scene 24: Capitrium: Shop added Scene 25: Tremos Mountains North: Shop added Scene 26: Celesis: Shop added Scene 27: Temple of Berthe: Shop added […]

  19. Chapter 3 Enemy Unit Image Updates

  20. Chapter 3 Enemy Unit Images Complete

    All Chapter 3 Enemy Unit images are completed!

  21. Chapter 3 Enemy Units and Strongholds

    Scene 19: Dardunnelles: Enemy Units and Strongholds added Scene 20: Gules Hills: Enemy Units and Strongholds added Scene 21: Fair Heights: Enemy Units and Strongholds added Scene 22: Vert Plateau: Enemy Units and Strongholds added Scene 23: Tremos Mountains South: Enemy Units and Strongholds added Scene 24: Capitrium: Enemy Units and Strongholds added Scene 25: […]

  22. Chapter 4 Enemy Unit Images Begin

  23. Chapter 4 Enemy Units and Strongholds

    Scene 9: Alba: Side quests added Scene 10: Crenel Canyon: Enemy Unit Carried Items added Scene 11: Mylesia: Enemy Unit Carried Items added Scene 12: The Highlands of Soathon: Enemy Unit Carried Items added Scene 13: Sable Lowlands: Enemy Unit Carried Items added Scene 14: Audvera Heights: Enemy Unit Carried Items added Scene 15: Mount […]

  24. Chapter 4 Enemy Units and Unicorn Overlord

  25. Character Classes Added

    Character Classes: Section added Human Male Classes: Comparison chart added Human Female Classes: Comparison chart added Scene 6: Volmus Mine: Shop and Strongholds added Scene 2: Volmus Mine: Map updated: Enemy Units, Neutral Encounters, Player Boundaries, and Strongholds added

  26. Class Updates and Neutral Encounters

    Undead Classes: Comparison chart added Neutral Encounters: New guide covering neutral encounters – including recently translated details from a Japanese guide!

  27. Community Links and Bug Fixes

    There has been a lot of behind-the-scenes updating this weekend. I have fixed many layout bugs and adjusted the designs of some elements. Links to other active Ogre Battle and Tactics Ogre fan sites have been added to the navigation menu for easy access. The Special Characters page has been added to the navigation menu […]

  28. Corrections and Maintenance

  29. Crenel Canyon Neutral Encounter Correction

    Thanks to Markle for reporting this error! This information contradicts many commonly used online guides. It has been confirmed by multiple members of the community independently, and confirmed by translating the Japanese strategy guide.

  30. Crenel Canyon Shop

    Starting Army Calculator: Reset button added to the form Scene 3: Crenel Canyon: Shop added

  31. Decoy Cap update

    Scene 19: Dardunnelles: Side quests updated

  32. Demi-Humans Class Details

  33. Enemy info error and typo

  34. Enemy Unit and Map Updates

    Scene 3: Crenel Canyon: Map updated: Strongholds added Scene 4: Mylesia: Enemy Unit images added, Map updated: Strongholds added Scene 5: Zenobian Border: Enemy Unit images added Scene 7: Gunther Piedmont: Enemy Unit images added

  35. Enemy Unit and Side Quest Search

    Search results now include details from enemy units and side quests Scene 3: Crenel Canyon: Strongholds added

  36. Enemy Unit and Stronghold Updates

    Scene 3: Crenel Canyon: Strongholds updated Scene 4: Mylesia: Strongholds updated Scene 5: Zenobian Border: Strongholds updated Scene 7: Gunther Piedmont: Strongholds updated Scene 10: Crenel Canyon: Enemy Units and Strongholds added Scene 11: Mylesia: Enemy Units added, Strongholds updated Scene 14: Audvera Heights: Enemy Units and Strongholds added Scene 15: Mount Ithaca: Enemy Units […]

  37. Enemy unit images completed

    The enemy unit images are finally complete! I began building a template to help me create these images in April 2021 and have worked on them periodically ever since. The entire project spanned 3 years, 9 months, and 23 days (or 1,394 days). I’m excited to have the enemies completed so I can focus my […]

  38. Enemy Unit Updates

    Scene 5: Zenobian Border: Enemy units updated Scene 8: Dardunnelles: Enemy units added

  39. Enemy Unit Updates

    Scene 15: Mount Ithaca: Enemy Unit images added Scene 16: Azure Plains: Enemy Unit images added Scene 17: Mount Keryoleth: Enemy Unit images added

  40. Enemy Units and Strongholds Updates

    Scene 16: Azure Plains: Enemy Units and Strongholds added Scene 17: Mount Keryoleth: Enemy Units and Strongholds added Scene 18: Wentinus: Enemy Units and Strongholds added Scene 42: Mount Keryoleth: Strongholds added Thanks to Ashanark for these contributions.

  41. Even More Special Character Updates

    Scene 19: Dardunnelles: Side quests updated Scene 24: Capitrium: Recruitable character and side quests added Scene 25: Tremos Mountains North: Recruitable character added Scene 29: Gules Hills: Recruitable characters added Scene 33: Ptia: Recruitable character and side quests added After these updates, every recruitable character and every gifted character item in the game should be […]

  42. Fighter Details

    Human Male Classes: Fighter class details added

  43. First Story Event/Chaos Frame Change

    Scene 3: Crenel Canyon: Enemy Units added Scene 4: Mylesia: Story Event added Scene 5: Zenobian Border: Story Event added

  44. Fort Romulus Enemy Unit images

  45. Guides section launched

    Other Resources has been replaced by Guides Birthday Events guide added

  46. Gules Hills and Wentinus Corrections

    Thanks to FloppyFosh for reporting these errors!

  47. Gunther Piedmont and Dardunnelles Enemy Updates

    Thanks to GWChapman for reporting these errors!

  48. Gunther Piedmont Enemy Units

    Scene 7: Gunther Piedmont: Enemy units added

  49. Happy 25th Birthday to Ogre Battle 64

    Today marks 25 years since Ogre Battle 64: Person of Lordly Caliber was released for the Nintendo 64 in North America. Thanks for the memories.

  50. Hidden Item and Neutral Encounter Corrections

    Scene 6: Volmus Mine: Correction: Plate Mail was missing from the hidden item list and interactive map Scene 15: Mount Ithaca: Correction: Neutral encounters updated to include that Ravens can be found on this map Thanks to FloppyFosh for reporting this error. Scene 23: Tremos Mountains South: Correction: Ring of the Dead was incorrectly listed […]

  51. Hidden Item Corrections

    Scene 23: Tremos Mountains South: Correction: Fang of Firedrake was incorrectly listed as Sword of Firedrake. Scene 37: Latium: Correction: Rune Plate was incorrectly listed as Bloodstaind Armor. Thanks to SlashTangent for reporting these errors.

  52. Knight Dexterity Fixed

    Well, I had an unfortunate error on the Human Male Class stat comparison chart since the day it was published. The dexterity for the Knight class was incorrectly equal to the Fencer class. This has been fixed thanks to a report from Protricity on Discord. As always, please do message me if you find anything […]

  53. Latium Correction

    Thanks to FloppyFosh for reporting this error!

  54. Latium Enemy Units and Unicorn Overlord Sales Update

  55. Minor Capitrium Update

  56. Minor Fixes

  57. Mylesia and Gunther Piedmont Updates

    Scene 4: Mylesia: Side Quest, Dragoon Equipment and Strongholds added Scene 7: Gunther Piedmont: Side Quests, Recruitable Characters, and Strongholds added Scene 11: Mylesia: Shop, Side Quests, and Strongholds added

  58. Mylesia and Zenobian Border Updates

    Scene 4: Mylesia: Recruitable Character, Shop, and Side Quests added Scene 5: Zenobian Border: Shop added

  59. Mylesia Enemies (No Images)

    Scene 4: Mylesia: Enemy Units added (no images yet)

  60. Neutral Encounter Crenel Canyon Fix

    Search results are no longer separated by page section for now; I am working on a new approach Scene 8: Dardunnelles: Side Quests added Scene 10: Crenel Canyon: Corrected neutral encounter details for Hellhounds (found in barrens, not forests) Scene 19: Dardunnelles: Shop and Side Quests added

  61. New guide listing similar games

    Games that are similar to Ogre Battle 64: New guide listing other games that are similar to Ogre Battle 64

  62. New Guide: Chaos Frame

    The month of October vanished rather quickly. I made good progress on the new website layout during the first half of the month, but my spare time has been more limited the last couple of weeks (and not helped by my recent adventure to finally finish Final Fantasy Tactics). I am hoping to begin making […]

  63. New Guide: Starting Army Items and Stats

    While working on some of the new design elements, I began considering how to improve the Starting Army Calculator. I realized that the answers also effected the items granted at the beginning of the game, but no one seems to have documented that information – so I did. The new guide includes all of the […]

  64. Newly Discovered Enemy Units

    Special thanks to Halfsong for discovering and sharing two new enemy units at Barpheth (Saturos #7 and Siren #3). These enemy units have not been documented in the other commonly used English game guides.

  65. Ogre Battle 64 Archive Link Update

  66. Prologue and Chapter 1 Corrections

    Special thanks to MrDLaundry for reporting these details. In particular, the Mylesia update confirms that the Bloody Emblem cannot be obtained during Chapter 1.

  67. Resuming Enemy Unit Images

  68. Sable Lowlands Enemy Unit Images

    Scene 13: Sable Lowlands: Enemy Unit images added

  69. September 2022 Server Upgrade

    There will be some server maintenance overnight tonight that may cause some downtime. I do not expect the downtime to be long.

  70. Sheen Update

  71. Shop Search

    Search results now include details from shops Image attachment pages are properly formatted; some include descriptions (work in progress) Scene 7: Gunther Piedmont: Shop added Scene 8: Dardunnelles: Shop added Scene 9: Alba: Shop added

  72. Side Quest Updates

  73. Soathon Correction

    Thanks to FloppyFosh for reporting this error!

  74. Special Character Updates

    Scene 4: Mylesia: Recruitable character updated Scene 7: Gunther Piedmont: Recruitable characters updated Scene 13: Sable Lowlands: Recruitable character added Scene 14: Audvera Heights: Recruitable character added Scene 15: Mount Ithaca: Recruitable characters added Scene 21: Fair Heights: Side quests added

  75. Starting Army Calculator Improvements

    Starting Army Calculator: Bonus stats are now listed in the calculator

  76. Starting Army Calculator Repair

    Unfortunately, it looks like this problem went undiscovered for months and was caused by a very simple coding error. The calculator is working as intended again now.

  77. Tenne Plains finalized

    Mission maps now begin in a more zoomed-out view on mobile devices. Scene 1: Tenne Plains: Side quests added, map interface finalized Scene 2: Volmus Mine: Shops and strongholds added

  78. The Blue Basilica Enemy Unit images

  79. Tremos Mountains North Enemy Unit Images

  80. Tybell Enemy Units

  81. Unicorn Overlord Launch Day!

  82. Vampire side quest

  83. Version 2.0

    The layout of the website has been revised to include a vertical sidebar on large screens and to revise some other design choices. This is in preparation for additional new content that is currently in progress.

  84. Vert Plateau Enemy Unit Images

  85. Volmus Mine 2 Enemy Updates

    Thanks to GWChapment for reporting these errors!

  86. Volmus Mine Enemies

    Scene 6: Volmus Mine: Enemy units added

  87. Volmus Mine Enemy Units

    Layout updates to front page Scene 2: Volmus Mine: Enemy units added

  88. Website History

    I have decided to begin documenting the changes I make to the website in a more obvious manner. I am doing this both to inform readers about changes to the site and to help me keep track of how long I have been working on each project. Most of these updates will be very short. […]

  89. Wentinus Enemy Units

  90. Winnea Enemy Units

  91. Zenobian Border Enemies (No Images)

    Scene 5: Zenobian Border: Enemy Units added (no images yet)

  92. Zenobian Border Strongholds

    Scene 5: Zenobian Border: Strongholds added